9/3/2023 0 Comments Best of mtg cardsmith![]() At first glance this would seem more dangerous than other costs but in practicality, it's actually almost not a threat. While it can require you to pay the cost with a source of colored mana, phyrexian mana lets you pay 2 life in order to cover that requirement instead. Next up is phyrexian mana, easier to play than both colored and hybrid mana. It is easier than colored mana because you have the option of paying multiple colors to satisfy the requirement. The next most difficult type of mana to play is hybrid mana. That is why cards that cost two different types of colored mana generally provide more value than ones that only require one, cards that cost three different types of colored mana provide more value than two, etc. The most difficult type of mana to pay for is colored mana. A spell's mana cost breaks down even further into colorless mana, colored mana (including the new mana), hybrid mana and phyrexian (shock) mana. Now any reasonable person following along would immediately ask themselves, what is cost and what is value? Costs Most commonly in MTG, cost is mana required to pay a spell. How many colored mana symbols do I need? Is it more blue or black? What about hybrid or phyrexian mana? And then how much colorless mana on top of that? Should it be 2? 3? If I post it at 2 people might say this is overpowered but if I post it at 3 they might say it is underpowered! What the heck should I do? And how much should this ability cost?!" Well, as some of you have probably seen from many of my long, long, long-winded explanations that pop up in the comments of a lot of cards, I have a thing for balance and playability and have some advice and guidelines for helping my fellow cardsmiths make cards fair in addition to awesome.Ī balanced card is one that has a reasonable value/cost ratio. Maybe blue/black? Ok so it needs blue and black. ![]() With a gasp, you click the field and start thinking, "This card is black. Something that keeps many good cardsmiths awake at night. Something you've completely forgotten about. But then, to your horror, you see an empty field in the design form. ![]() Congratulations, you're well on your way to making good card. The Cardsmith League allows you to earn prizes for any creation you make, be it they are for another contest or no contest.So, you've just come up with an awesome idea, found some killer art and even came up with the perfect name. You are NOT creating cards for the Cardsmith League. The Cardsmith League considers your recently most created cards. At the end of each season, if your competitive rating is high enough or low enough, we'll promote you or relegate you to the next division up or down. Based on who you defeat or lose to and the outcome of the match, your competitive rating will increase or decrease. Everyone will start with a competitive rating based on the division they enter. The judging team will look at your card collection and judge your most recently created cards in comparison to your opponent's most recently created cards in a best of 7 matchup (first to 4 wins.) For example: Card A1 (Your most recent card) vs card A2 (Opponent's most recent card) -> Your card is better than their card results in +1 score. A match = you versus another cardsmith 1-vs-1. You'll receive a schedule at the beginning of the season with one-two matches each week. A (Really Experienced and Really Good) B (Really Good) C (Good) D (Progressing) E (Entry-Level) Request what division you'd like to start in when you opt in. ![]() Fall (October - December) Winter (January - March) Spring (April - June) Summer (July - September) Five Divisions. Four seasons a year with prizes each season. the official replacement of Circuit Challenges! To enroll, say "IN!" Once you're IN, you're in for all seasons, indefinitely, until you opt out.
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